KEEPERS OF THE EQUILIBRIUM
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KEEPERS OF THE EQUILIBRIUM

A CHIVALRIC KURZICK SOCIETY
 
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 FROSTMAN'S BURROWS (DUNGEON) + SE7EN

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Merzhin
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Merzhin


Posts : 262
Join date : 2008-12-19
Age : 42
Location : State College PA (USA)

FROSTMAN'S BURROWS (DUNGEON) + SE7EN Empty
PostSubject: FROSTMAN'S BURROWS (DUNGEON) + SE7EN   FROSTMAN'S BURROWS (DUNGEON) + SE7EN Icon_minitimeSun Feb 07, 2010 10:51 pm

Outside Frostmaw's Burrows, a Norn storyteller once regaled listeners with tales of a great wurm named Frostmaw that burrowed through the mountains. According to the tale, the wurm could not be killed. Many great warriors had fallen while attempting to slay the beast. Frostmaw and its brood, it seems, were distant cousins to the sane, chaos, and desert wurms. Ice wurms have a thick blubber layer beneath their tough skin, which insulates them from the frigid temperatures of the Shiverpeaks. It also makes them all but impervious to harm, whether it's from phyical or magical means. Unfazed by the warnings, we ventured into the wurm's lair to test our steel and skills against these formidable opponents.

All of you wishing to join us need to have access the outpost of Sifhalla in the Northern Shiverpeaks (Eye of the North) and to have a decent build ready.

Search Wiki for details about the Dungeon, for this one is renown for being tough.

Then, we move on to our scenario: The abduction!
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